Feb. 14th, 2017

cashew: Sumomo acting like Sumomo (Default)
Drop Shadow.

For those who don't want to bother with checking the video, real quick summary:

In 3D games with jumping elements, developers have realized that it's very difficult for players to judge where the character is located relative to its surroundings due to the quirk of translating a 2D image into a 3D representation. As such, the Drop Shadow, a blob of shade directly underneath the character, was introduced as a visual anchor so players can figure out where the character will land with pin-point accuracy.

Most 3D games now use drop shadow when designing platforming/jumping mechanics.

GW2 does not give Drop Shadow. Ergo, it's practically impossible to accurately pinpoint when your character has over/undershot the desired jump. Result?

Shitty jump mechanics and frustratingly difficult jumping puzzles.

Given that the drop shadow is such a basic staple of game design, I can only come to one conclusion: Anet UX developers suuuuuuuuuuuuuuuck.

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