cashew: dude with sunglasses looking confused (Misc // Haa?)
[personal profile] cashew
http://www.mediafire.com/file/5cl7p4iwci7yj81/TestProject_0.02.10.zip

Halp. Yadda yadda basically, download, unzip, double click Game.exe in the TestProject folder to play. (Windows Only.)

If you find bugs, weird things, getting stuck, let me know so I can go continue bash my head against the game code.

Also looking for feedback on:
1. Intuitiveness: Could you figure out the controls? Is there too much/too little explanation?

2. Balance: Monsters too hard/easy? Skills are useless? Leveling up takes too long?

3. Polish: Anything that sticks out and is distracting? Dangling codes? Screen flashing? Inconsistent text colors/turns of phrase/typos?

Basically, getting feedback as I go, so I can build moar. Anyway, halp meeeeee... Please and thank you. :)

Date: 2017-05-14 10:51 pm (UTC)
tanithryudo: (Default)
From: [personal profile] tanithryudo
My review here.

Date: 2017-05-18 02:35 am (UTC)
tanithryudo: (Default)
From: [personal profile] tanithryudo
Sorry, got distracted by the bad news yesterday...

I think that unless you're aiming the game at a niche audience, you can't assume that people will have previous experience with RPGs.

And, with regards to the help file... it's like, people don't want to read the manual, or wiki or whatever if they don't have to, or they were invested to begin with. IMO.

I think it's just always better to hand hold when possible, but maybe that's just me.


Also, another suggestion might be to have a tutorial pop up the first time you level with something like "Congratulations on leveling; here's what you gain when you level..." I know I spent a while looking around to see if I was supposed to raise/allocate stats or something after leveling a bit, but it looks like there isn't.

I did get to the end of the demo. The latter part is mostly fights anyway, and that was ok. Better challenge curve than the last time anyway. The danger level of the mobs feels ok. Just the attack skills compared to each other that seems a bit skewed.

Date: 2017-05-23 11:09 pm (UTC)
tanithryudo: (Default)
From: [personal profile] tanithryudo
Eh, if someone answered Yes to the "is this your first JRPG?" question, they should expect extra hand holding.

I didn't get to lvl 10 per se. I got to like lvl 7-8 but I can estimate how much stat gains I could expect to see by lvl 10.

As for making people move on... One way would be to cap any sort of gains during combat to 0 once you are X levels higher than the mobs - including money, drops, and AP. My suggestion though is to just drop the encounter chance in areas that are X levels lower than you so the player doesn't also get stuck fighting useless mobs every few steps trying to move through an area. Or you can do what GW2 does (sorta) and scale the mobs up to the player or the player stats down to the mobs.

I don't remember when I first started playing KOL, so I can't answer that...
Edited Date: 2017-05-23 11:10 pm (UTC)

Date: 2017-05-24 01:27 am (UTC)
tanithryudo: (Default)
From: [personal profile] tanithryudo
I don't think you're gonna get that info unless you poll more people than me. I'm hardly a stereotypical gamer.

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