tanithryudo: (0)
tanithryudo ([personal profile] tanithryudo) wrote in [personal profile] cashew 2016-06-20 06:28 pm (UTC)

Spoiler: Faolain doesn't die there, she shows up a few more times before you kill her.

Eir: Her death was pretty much predictable from a mile away. It's so horribly Hollywood cliche it hurts.

In-story treatment of sylvari: I've pretty much stopped following it in my headcanon since what they did with Scarlet Briar over the course of the living story, where they turned her from a potentially interesting rebel against the two established sylvari factions into a brainwashed lunatic. Doesn't help that I don't particularly find Canach interesting. (Why no Malyck...WHHHHHYYYYY?!)

Personal story: After doing it up to Tarir on...11 (?) characters and up to the 2nd to last mission on 6, I've pretty much learned to zone it out if only for sanity's sake. The PS is there to give me shinies, no more and no less. I mean, who even pays attention to the normal PS anymore when slogging through Claw Island for the nth time? Skip skip, alt tab to browser while unskippable cutscene plays.


Anyway, if you really can't stand HoT and aren't aiming for any of the HoT-specific shinies, then the core game is still viable. Silverwastes is still in like the top 3 best money makers. There's also the core mastery track which gives you auto-loot, the pact supply agent vendors, and perma speed boost in cities. Those are all pretty awesome stuff. They've even buffed dungeons back a little with the pseudo-GW1-dungeon-book-mechanic (basically complete 8 of any unique dungeons including story mode to get 150 tokens of any type).


>> Puzzle and Dragon, where everything looks cute and there are fun dialogues between your party of monsters with the dungeon boss, especially if you use one of their servants to defeat them.

Wait, what? My teams never had dialogue... how do you get that?

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