Fixing Druids
Druids get a bad rep in D&D space. A lot of that is because their mechanics can be a bit confusing and non-intuitive compared to the more straightforward Cleric and Wizard. Once players figure out that Druids are meant to be doing all they can to maintain powerful concentration spells during combat and provide control for the team, Druids perform significantly better.
However, the problem remains that Wild Shape, the core Druid mechanic, doesn't have synergy with spell casting. And while a Druid is not meant to do a lot of spell slinging, being able to drop concentration on one spell while switching to another spell is very important as part of the reaction to battlefield changes. With this in mind, I propose the following changes to make Druid more beginner friendly without stripping the Druid of their "nature mage" feeling.
( Druid hack )