(no subject)

Saturday, November 22nd, 2025 12:20
cashew: Minako's transformation pen (SailorMoon // pen is mightier)

So, I've been doing some solo D&D (maybe I'll have the energy to write up on the hobby at some point), but anyway, point is, I have issues with the Wizard.

The biggest problem balancing D&D wizard is the fact that, in this game, every other spell casting class faces significant spell casting limitations.

Before I go through each class, a quick primer on how spell casting works in D&D:

Vancian Magic )

So, let's run through the list of full spell casters (aka the classes that can cast level 9 spells) and see how they stack up:

Read more... )


So, we've identified the wizard's problem. It's got the power of a sorcerer, the selection variety of a bard, the flexibility of a druid, and the ... OK, see, I'd say that a wizard and a cleric fulfills two very different niches until you realize WISH exists. See, the thing about WISH is that it is effectively a spell that replicates any spell (even 9th level spells if you are willing to take the stress).

And that's only getting into the core wizard without touching on all the subclass bonuses that comes along.

It really becomes a case of why play anything else other than wizard when everyone else is effectively a down grade of wizard? (Again, with maaaaaaaybe an argument made for cleric due to wizards having to resort to necromancy when it comes to restoring the team in early levels, but that poofs away in late game when there are many, many other ways negate damage.)

And all you really need to do is see this optimization video to realize oh, akshually, fuck playing anything not a wizard.

Yes, yes, there is the basic fantasy of "but I just wanna swing a big sword", but beyond the narrative reason, game mechanics doesn't really offer a compelling reason to try something else out.

So. Here's my very simple proposed fix:

Just. Limit. The. Wizard. More. )

cashew: dude with sunglasses looking confused (Misc // Haa?)

Ok, I know this like matters to exactly zero people, but I just have to say that after reading a lot of how people interpret words on forums, my conclusion is that while Druidcraft is still slightly weaker utility-wise compared to the other two RP cantrips (Prestidigitation and Thaumaturgy) , it is also being even more shafted by people who can't read.

One of Druidcraft's biggest advantages over Prestidigitation is that it is written with subtle spell casting. Unlike Prestidigitation, which is labeled with a default verbal component (which in D&D rules lawyering means audible chanting), the first sentence of Druidcraft's description is "Whispering to the spirits of nature". Combine that with 30ft range (instead of the 10ft range of Prestidigitation), that means Druidcraft's Sensory Effect can be cast from distance in secret without the target realizing the effect came from a spell.

In other words, while a Druid can make the woods whisper terrible things into your ear without you being able to figure it out, a Wizard has to be basically within reach to try those things. Therefore, in terms of pulling off tricks like "create a stinky smell to distract the guards" can be pulled off with Druidcraft, but will require a lot more set up using Prestidigitation.

Still doesn't make up for the fact that Bloom and Weather Sensor sub-effects have low RP and utility value compared to Clean or Soil and Minor Creation and Minor Sensation. Again, Prestidigitation getting six effects compared to Druidcraft's four makes Prestidigitation the better RP cantrip. But Druidcraft really could be significantly better if the D&D crowd remembered Druidcraft's built-in subtle spell casting.

I maintain that Druidcraft's Weather Sensor should be changed into generating a localized (aka one square or 5x5x5ft sized) harmless weather effect, like tiny rain cloud that waters the plant or a tiny sun to function as a hand warmer, etc. And Bloom needs to do more to plants than just make a bud open. If making shelter with a cantrip is considered too useful, then at the very least it needs to be able to boost plant vitality, like revive a (non-magical) dead tree temporarily (an hour seems reasonable) or make ivy crawl up a wall and cover a window (then withering away after an hour). Personally I think using Druidcraft to make plants grow in a 5x5x5ft plot to create difficult terrain really isn't overpowered given Mold Earth (a cantrip) can do the same just about everywhere (without needing plants available).

And for all the people worried about Plant Growth being outshine, given that Plant Growth has no time limit and is permanent, I'd say uh...no.

cashew: Immortal's Delight item from Honkai: Star Rail game (Star Rail // Boba)

As much as I love Studio Ghibli material and worlds, I'm not very happy at seeing Obojima being officially collected on D&D Beyond. Mostly because the book is written by a bunch of white guys who seem to think watching some Ghibli movies means they can capture the nostalgic nature of Studio Ghibli's creation and fail to realize the magic of Studio Ghibli isn't something that can be reproduced through emulation. It's not the "vibe" that makes a Studio Ghibli film what it is, it's the themes, thoughts, personal experiences that Takahata and Miyazaki brings to the story that makes the works stand out.

Fundamentally, Studio Ghibli works center around personal growth and contrasting the mystical with the mundane. Magic is both whimsical and terrible in the Ghibli worlds, yes, even in a work like Kiki's Delivery, because magic is the domain of childhood. Because the purpose of magic in Ghibli works is to be a metaphor for childhood wonder. This is in direct opposition of what magic stands for in D&D, which is a tool to be used rather than a majesty of nature to be wondered at. The way magic is handled narratively is fundamentally in opposition of each other. So unless the system reduces access to magic as you level up (which it doesn't), this project is just a ... really shitty imitation.


In other news: It's been really hot and I'm melting. Plus, I've been going through some really shitty cramps for about a week now.

cashew: dude with sunglasses looking confused (Misc // Haa?)

Previously, I yapped about fixing Druid, but was basing it on the 2014 rules. Now that I've read up on the new 2024 rules (which severely nerfed Wild Shape for Druids), I'm back again to fixing Druids 2024-edition. Grrr...


FFS, just let Druids be awesome. )


Circle of Land is in a much better place in 2024 edition, so I think fixing core Druid traits will fix a lot of things.

cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)

Er, sorry, I've been otherwise occupied. I'm not getting into it, let's go to the stuff I actually want to write about: re-mixing a D&D race, because the Fairy as it exists is not the correct fantasy.


Homebrew Fairy )

cashew: dude with sunglasses looking confused (Misc // Haa?)

It's been bugging me a while now that even in the eyes of most Druid players, Druidcraft really pales in comparison in RP utility compared to the equivalent cleric/wizard cantrips (being Thaumaturgy and Prestidigitation respectively). And I'd say that a huge part of Druidcraft's weakness comes from the fact that not only does it generate fewer and weaker (aka less useful) effects, the effects also don't last nearly as long. So, my proposed fix (with justifications explained):

I definitely spent way too long thinking about a single cantrip, wtf self? )

Fixin' the ranger

Saturday, March 29th, 2025 23:16
cashew: Sumomo acting like Sumomo (Default)

Rangers are broken in a bad way in D&D. And plenty of people have tried their hand at fixing the Ranger, but I really don't think adding yet more complexity is really the way to go. The real complication is that no one can agree what a ranger archetype looks like: is it the Aragorn? US Army Ranger? National Park ranger? Beastmaster? The martial expy of the Druid? The explorer pioneer?

I propose that the one unifying fantasy of the Ranger archetype is "outdoors expert". That one person you want with you if you're stranded somewhere far from civilization. That set of skills to get you through the wilds alive without the amenities of technology or protection of supernatural patronage.

With that in mind, here are my proposed simple fixes for the Ranger. (Sub-class fixes are...a whole other kettle of fish.)

Ranger hack )

Fixing Druids

Friday, March 28th, 2025 19:32
cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)

Druids get a bad rep in D&D space. A lot of that is because their mechanics can be a bit confusing and non-intuitive compared to the more straightforward Cleric and Wizard. Once players figure out that Druids are meant to be doing all they can to maintain powerful concentration spells during combat and provide control for the team, Druids perform significantly better.

However, the problem remains that Wild Shape, the core Druid mechanic, doesn't have synergy with spell casting. And while a Druid is not meant to do a lot of spell slinging, being able to drop concentration on one spell while switching to another spell is very important as part of the reaction to battlefield changes. With this in mind, I propose the following changes to make Druid more beginner friendly without stripping the Druid of their "nature mage" feeling.

Druid hack )

cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)

Mostly notes for myself in a fic I'm writing to make sure I don't break my own rules, but if anyone wants to actually use this (admittedly slightly broken) race for their own stuff, you're also welcome to have at it.


Introducing Oozle, the race everyone wanted when playing a Plasmoid.

Oozle )

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