Homebrewin' Fairy (D&D)
Er, sorry, I've been otherwise occupied. I'm not getting into it, let's go to the stuff I actually want to write about: re-mixing a D&D race, because the Fairy as it exists is not the correct fantasy.
Before I start, this is the original D&D fairy. It looks fine at first glance until you realize this is a fey creature with zero fey traits. How do elves get to have things like fey ancestry and fey step, etc. yet somehow none of these traits are on the actual playable fey race? Let's fix it.
Creature Type: Fey
Size: Tiny (less than 1-foot tall)
Speed: 20 feet, 30 feet Fly speed
Darkvision. You have Darkvision with a range of 60 feet.
Dexterous Defense. Your Tiny size makes you difficult to target. When you aren't wearing armor, your base AC is 15 + Dexterity modifier (with a minimum value of 1). A shield's benefits apply as normal. When rolling D20 Test on Dexterity, your Dexterity modifier is doubled (with a minimum value of 1). You cannot wear armor that is not specifically made for your size. You cannot wield weapons that do not have the Light property.
Fairy Magic. Casting with this trait does not require spell slots or material components. You know the minor illusion cantrip and it does not count towards the number of cantrips known. Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the invisibility spell with this trait. You always have these spells prepared and they do not count towards the number of prepared spells. Once you cast faerie fire or invisibility with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gain an additional effect based on the season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
Flight. Because of your wings, you have a flying speed of 30 feet. You fly instead of walk and you hover when not flying unless you are Incapacitated, Petrified, or Prone. You can't use this flying speed if you're wearing medium or heavy armor.
Naturally Stealthy. You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Languages. You speak, read, and write Common, Sylvan, and Elvish.