*points to title*
Oh gaming industry, how far we've come from Gamer Gate. Review of an Otome game on a hard core gaming site? I'm surprised they even acknowledge the genre exists.
Pointing out that [n]ormalizing behaviors that trick others into romantic encounters, well intentioned or not, is hurtful to players who just want to follow the story
? Holy shit, the reviewer is actively engaging on the plot level rather than bitching about the lack of gameplay
in a visual novel! Wow! (Because, yes, a lot of Otome games are crap due to having crap stories.)
I probably shouldn't be so surprised that the gaming industry is finally acknowledging the existence of women in their ranks, but honestly, I have such a low opinions of gamers that any sign of basic decency comes as a surprise. Obviously, this doesn't mean that the gaming industry has fixed itself, but at least it's trending in the right direction now.
Meanwhile, I've been dumping more hours into Another Eden. I'm really impressed with the effort. This is the game that closest replicated a console JRPG experience on the smartphone and, more importantly, it doesn't fall into the usual trap of tricking you into micro-transactions. Despite the ream after ream of new characters and new tweaks and meta-updates, the game solidly focuses on the narrative experience. The four main characters (Aldo, Amy, Riica, Cyrus) get continuous updates to remain relevant. Bonus dungeons are exactly that, a bonus. Grinding is a completely viable way of getting your team equipped, no RNG prayer necessary. Sidequests are actually optional, and if you don't want to bother with them, you don't have to.
Character-based quests are more than just fetch quests. At least Miyu and Ciel (the two characters who the game gives to you for free at the start) have full blown story arcs that delve into who they are as actual characters instead of just being another unit in the vast array of units that you can potentially pull. Even the gacha units (at least the five-star ones) have stories that are actually interesting. Characters have relationships and interactions and there's a whole relationship web between different groups! And the collab units are true to their original form. The character quirks and personalities come across in the collab story arcs, respecting the IP it was sourced from.
Hell, even Tales of gaiden games don't always do a good job of preserving the character's personalities and backstory.
Also, I started off disliking the fishing mini-game, but now have gotten very much into the whole thing. It's quite soothing and I'm slowing working on increasing my fishing levels as I try to catch bigger and bigger fish. There's a little bit of strategy involved and not just mindless tapping, as resource management is key to progressing the fishing quest.
And as I've mentioned before, the entire thing is free and permanent, so there's no rush to get everything done nor worry about missing out. The game lets you progress as quickly or slowly as you prefer and there's no rush to keep up with the meta, as the game continues to give you all the resources you need to meet the new meta difficulties.
Finally, yes, the game is grindy, but it's a good kind of grind rather than the annoying kind. In most mobile games, the grind is there to gate access. Since access to events and items is timed, the grind serves as a way to induce you to spend money to get around the time commitment. In Another Eden, since there's no time gating, the grind returns to the process that is familiar from console JRPGs. That is, it's a meditative and ritualized process, where you repeat the same action over and over, allowing you to focus on spading the minute differences to work out the underlying mechanisms of the monsters and the units that you have until you can perfect your party into something that fits how you like to play.
TL;DR — Play Another Eden. It's a fun game.