cashew: Kamui holding a bunch of books (X // even heroes read)
2000-10-13 09:18 pm

[sticky entry] Sticky: Read This First

Layout note:
White-list offsite links to google.com and gstatic.com to view this blog in its intended layout.

General Blog Policies )

Regarding Copyright )

Regarding Perceived Conduct Violations )


Anonymous commenting is currently ON.

Attribution & Licenses

For an archive of fannish activities, head over to [community profile] mozi.

cashew: Sakura looking visibly upset (CCS:CC // Waaaah!)
2026-05-30 08:02 pm

Feeling bleh after a TPK

I know that in solo dnd technically I could ease up at any moment by pulling back and not screw myself over, but honestly, where's the fun in that?

Anyhoo. Point is, one PC wizard, one expert sidekick, one warrior sidekick against five demobats was not enough. Granted, for some reason I absolutely could not roll above an 8 for the party while the bats consistently rolled 13 or higher. And damage from 2d6 averaged 11 per round (normally should be 7), taking out the wizard very quickly. So. Yeah. That was a thing.

No, I didn't get a chance to cast fireball. Or Web. Or Dragon's Breath. Or Suggestion. I probably should have, but given how shit the rolls were, it probably wouldn't have helped anyway.

Point is. Am in a bad mood atm, even if it's self inflicted.

Kthxbai.

cashew: dude with sunglasses looking confused (Misc // Haa?)
2026-05-26 03:49 pm

Sekrit Message to [personal profile] tanithryudo

So, uh, CompSci geek, [personal profile] tanithryudo, how feasible is LogicFolding?

Because, not gonna lie, this sounds weirdly corporate/marketing BS. My reasoning being: surely, the idea of stacking logic gates has occurred to people before? Or is there more to this that I'm not groking?

cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)
2026-05-16 11:11 pm

Things that only happen when playing tabletop RPG

So. Was playing a bit of Solo D&D. (My set up includes one full PC + 2 NPC sidekicks. Think of NPC sidekicks as the pen-and-paper equivalent of AI party members. Except instead of being limited by having dumb AI, NPC sidekicks are limited by having about half of the normal resource of a PC.)

Anyhoo, long story short, my PC failed three Survival checks in a row (rolled 2, 4, 3 in that order, no joke), so the party walked straight into the green dragon wyrmling's lair. The two sidekicks managed to both go down into death saving throws and I had to get them back up with healing potions using my PC. Then, while trying to fend off the dragon wyrmling, I managed to walk the party into a den of blights despite reading ahead and knowing this was going to happen. Because narrative logic says my character doesn't know shit thanks to failing the survival check three times and definitely would just...run into the nearest looking cave. So that was a thing. And then a freaking snake monster joins the fray, trying to charm my sidekicks then grapple my PC.

I was definitely convinced this was going to all end up in a TPK (again, my PC was down to 8HP, my sidekicks were down to death saving throws, it was not looking good). And in my infinite wisdom/desperation, I leveraged fucking Minor Illusion, a ha-ha spell that makes illusory objects which fit inside a 5-foot cube and, being a faerie and only 2 feet tall, I created an illusory cloud of darkness to block line of sight, thus blocking magic spells being able to target my PC and hoodwinked the wyrmling with blindsight (because blindsight cannot see through illusion magic according to rules as written), so this gave me the ability to...shock... survive long enough to use Mage Hand to force feed health potions into my dying sidekicks, bring them back up to an unreliable 6HP, then finally turn the battle around.

The entire battle lasted 8 rounds. I would like to mention that combat normally average three to six rounds. Point is, holy fuck, I was 8 hit points away from a TPK. Anyone who says D&D 5/5.5e can't reasonably threaten a well prepared team past level 2 is bullshitting. Also, fuck save or suck spells. Why is it that enemies are able to save against my spells every time?! My poor sidekick ate two critical multi-attack hits in the face. No amount of HP buffer was going to save it.

Also complaints about low level flying races being overpowered is absolute bullshit. Fuck that noise. My entire party could fly and it did nothing for us other than make us even more of an easy target because there's nowhere to hide in the air. Even with Minor Illusion filling the spaces with chunks of illusory cloud, it did nothing against the wyrmling's breath weapon.

So yeah. Solo D&D. Somehow still better than AI dungeon masters.

cashew: 3/4 profile of Subaru from TRC being pretty (TRC // Pretty)
2026-05-15 02:16 pm

Monster Species

So, random thought.

I see a lot of hate for playing monster species/races in RPGs. Both Tabletop and of the computer/console variety. And I genuinely don't get it.

I mean, I feel that playing non-human often results in the visuals getting super messed up, because assets were designed with a human model first, then afterwards they try to stretch the model over non-standard human frames and it gets all meh looking. But even with that visual bug, people still enjoy playing non-human species/race options because...

...humans boring. Like am I the only one who thinks humans are boring and playing a non-human is far more fun?

(I understand that not everyone wants to play as ooze, although the sheer amount of ooze-based porn suggests this may not even be as rare of a fantasy as I thought. Like, surely this is not a hard idea to grok? ...Do people say grok anymore? Whatever, I'm old.)

cashew: Sumomo acting like Sumomo (Chobits // Sumomo)
2026-05-07 11:29 am

Vibes and the importance thereof

So, in my solo D&D adventures experiment, I've thoroughly experienced how the vibes of a campaign, more than system, can throw off whether a game is enjoyable. This also further cemented my belief that truly, system doesn't matter. Not really. A TTRPG system is merely a game engine, a collection of procedural rules on the matter of settling disputes that occur in the game world.

The real game is the vibe at the table and that's determined by the adventure module, not core rules set. And having run multiple different adventure modules in the D&D 5e collection, I've come to the conclusion that I hate Westerns. I absolutely loathe the frontier setting and I hate playing in a tiny village with a singular sheriff. Give me a megacity, or an absurd fairy realm, or even a survival horror story of crawling in the subterranean catacombs. Anything but the "Wild Wild West" aesthetic.

In other words: give me the political messiness of civilization or pristine brutal wilderness. None of this middling BS. Pick a side, you cowards!


In health news, apparently I got too excited too early, as immediately after crowing about feeling like a normal human being, I came down with some terrible infection that had me dripping phlegm for days, sweating feverishly and cramping. I'm tentatively recovering from whatever that was, though I still can't breathe properly through my nose.

cashew: Minako's transformation pen (SailorMoon // pen is mightier)
2026-05-02 02:59 pm
Entry tags:

I have recovered! ...ish

So, my fever is gone, my voice is back, my throat isn't hurting, and the pre-menstural inflammation has died down. I am, at the moment, feeling like a normal human being again. Yay!

And I get to pick up cleaning up where I left off from a week or so ago. ... less yay.

Anyway, so now that I'm feeling recovered, I'm back to bitching about stupid questions I see raised in the D&D community that makes me wonder about people's creative juices. (I mean, yes, AI is still less creative than the stupidest human DM, but it would seem that, unfortunately, the average human brain is just not that much better at the moment.)

Case in point, here's an actual question that was actually asked:

My player's level 2 (soon 3) Druid has discovered that while in Wild Shape in spider form, they are almost impossible to catch, especially since in caves etc. they "fit in" (which I agreed to twice).

However, this results in the PCs knowing pretty much the entire dungeon layout since those are somewhat small.

What can I do to hinder this full exploration without being unfair?

So, I don't want to be mean to this person directly, which is why I'm ranting on my own journal here, and why I'm not linking this question or sourcing it, because internet randos can be weird about staying in one's own lane. Anyway.

On the matter of Druid scouting in spider form: THAT IS THE POINT YOU DUMBASS. Sorry, I should be nicer.

Look, DM-person, I'm going to have to be real with you. Your job is to facilitate the players. Yes, you should put obstacles in front of PCs so that they can solve it, which is what makes games a game. However, a Druid using the spider form to scout ahead is game as intended. You're not fixing the gameplay experience by "patching" this oversight. Is your druid player enjoying being able to use a charge of Wild Shape to get the entire map revealed? THEN DON'T CHANGE ANYTHING. The druid, at level two, has only two uses of Wild Shape. That means they gave up a very strong and powerful class resource to be able to pull this trick off. That is a willing choice they made. This means they will have one less use of Wild Shape later in the adventuring day and the player chose to spend it on scouting. This is fun for them so let them have their fun.

Now, if the druid player complains about how "easy" the dungeon has become and that it lacks surprises or other party members complain about the druid getting to do all the cool stuff and being too useful or if the rogue player feels like their job has become useless, then and only then do you have a problem.

Assuming that these are the type of complaints that came up and not just the DM-person being a toxic DM-vs-Player type of gamer, the answer to these problems also are so mind-bogglingly obvious that I don't understand why you need to ask strangers online for help. (Maybe this person is an immature teenager and haven't developed the necessary social skills to handle this. I'll be generous here.)

1. Players feel the dungeon is too easy.

First, talk to the player about why they think it's too easy. Because if knowing the floor plan is enough to make the dungeon a cakewalk, YOU the DM are doing something VERY WRONG.

Second, it is reasonable to allow the party to know the map layout and each room's NPCs (provided they aren't magically hidden), but they shouldn't know about any of the traps! Because, remember, this is SPIDER!DRUID, and spider!druid is too tiny and too light to set off any of the traps or notice the traps. And if the players make guesses at what the structures might mean, THEN THEY ARE PLAYING THE GAME AS INTENDED. They are using their player brains to try to figure out the puzzle that is the dungeon and that is a good thing. You should be encouraging them to scout more. Place more visual hints, some fake some real, and make them guess whether a tile is safe based only on the visual cues (which is what the spider!druid ought to be picking up)!

2. Other party members don't get to have any spotlight.

If the other party members feel the scouting takes too long, just time skip the scouting. Tell the druid, "Great, spider!druid mark off a charge of Wild Shape. Here is what you learned during your scouting mission, give me a second to remove all the covering bits so you get the whole layout of the dungeon. The rest of the party, spider!druid came back and you have this mental map of what the dungeon looks like inside. Knowing this, what would you like to do?"

3. The rogue feels their role is being stepped on.

If another player would like to be able to roleplay the scouting mission and feel that the druid is hogging all the session time, have a discussion with the two players in question and first ask the players how they would like to divvy up the party roles. If the players can't work it out, then you can offer the suggestion that the rogue contributes by picking locks, disarming traps, and all that other skill monkey stuff that rogues are really good at, so that they can make the dungeon easier for the less stealthy party members to move through the rooms without giving away the party's location to the dungeon residents or set off an early warning alarm.

And then, when the party cooperates, reward team work. Because circumventing traps and alarms is part of the game. You should be expecting players to circumvent the traps and alarms, not catching them in it as a gotcha. PCs should only be trapped if they haven't put in resources to scout and disarm first. If they had to give up a whole charge of Wild Shape, then fucking reward them.

cashew: Immortal's Delight item from Honkai: Star Rail game (Star Rail // Boba)
2026-04-26 12:39 pm
Entry tags:

Lying in bed and writing some stuff

I'm recovering from physical and mental exhaustion. Long story short, due to having anxiety and travel policies constantly changing, I had a hell of a time hosting. Along with physical exhaustion, I'm also mentally drained, on top of premenstrual cramps (apparently my body decided the week before menstruation is also an acceptable time to become inflamed and painful), I'm a bit nonfunctional at the moment.

So.

I'm writing shit on my phone because what else am I gonna do amirite?


International politics is crazy at the moment and I don't have the mental space to worry about anyone outside of my immediate circle at the moment. So instead, I'm watching DND-tube to distract my brain. Except this past week was Monster Week and the theme was Fey and I have... annoyances.

So much of DND is Anglo-/Euro-centric that it's honestly sometimes off-putting. When I'm playing solo, I can at least forget about how much of the space is dominated by this "White" centric culture. (I use "white" in the American understanding that, while there are still very much ethnicities, there is also a general schmear of Judeo-Christian influence with healthy dusting of Greco-Roman aesthetic that kind of all blends together into the concept of "universality" slurry referring only to the shared Western Civ roots rather than any actual human species universality.) But when I'm watching videos, it gets a bit hard to take the self-congratulatory "aren't we so inclusive" tones. Which is only mitigated by how much of the remaining communities don't even have that amount of awareness.

So I should probably get a bit more specific.

DND, despite going through roughtly 8 editions at this point (OD&D, AD&D 1e/2e, D&D 3e/3.5e, 4e, 5e/5.5e, plus however you count the BECMI versions), still very much adheres to the basic concept of "4-6 individuals go into known hostile territory to loot treasure." Very, very few DND written adventures have not followed this particular formula. One that comes to mind is the Strixhaven material (a magic school adventure that got panned widely) and Waterdeep: Dragon Heist (an urban fantasy that garnered praise).

The point I'm trying to make is that DND at its heart, despite its push to present itself as a flexible system, is a game that participates in imperial colonialist values, albeit using the excuse of "they're the bad guys/monsters" as the justification for why it is heroic and completely reasonable for 4-6 plucky individuals to go traipsing in territory owned by clearly hostile groups of sapient creatures for the sake of taking other people's valuable items as their own. Concepts such as social contracts, collective action, institutional authority, interstate diplomacy... are meaningless. Apparently nothing is more efficient than a fireball. Well, other than upcasting the fireball, of course.

While DMs in the community try their best to come up with better ways to massage the "violence first ask questions later" mentality, exactly zero DMs consider it acceptable to end a campaign without an epic boss fight. (Which is only further reinforced by videogame RPGs, because combat is easy to code, diplomacy much less so.) And with the world as it is at the moment, yes, there's something comforting about escaping into the fantasy that all the world's ills can be curbstomped with a magical nuke. Yet, at the same time, it also feels bland AF and a bit disturbing when you consider just briefly that this further reinforces the idea that taking ill-gotten goods for oneself is totally acceptable if it's taken from the "bad guys." (Also, the "bad guys" are never "just some random rich dude who profits off of the exploitation of the poor." Oh no, it's always a lich or demon or cultist or some monstrous individual rather than, y'know, mundane human levels of evil like war profiteering or healthcare denials. Anyway.)

For me, personally, the most fun I had when playing a pre-written module was Wild Beyond the Witchlight. Because it was the only module where there was no fighting. Instead, the entire adventure was cleared through heavy roleplay and deal-making (albeit of the fey magic type), where the most helpful skills were not determined by how much damage you could do, but by the ability to put on magical disguises or find the right answers to inconvenient questions. Looting was discouraged and players are encouraged to find ways to barter and trade favors instead. In other words, diplomacy over violence.

So. I'm both escaping into DND and getting annoyed at the community's tonal blandness that lacks perspectives outside of the Anglo-/Euro-centric world view. Also getting tired of this "inclusive" posturing which doesn't question how the Western liberal values stem from a post-hoc justification for their imperial colonialist history and the maintenance of a world order that privileges the American-led political bloc by disadvantaging other nations and cultures.

Anyway. Thoughts.

cashew: dude with sunglasses looking confused (Misc // Haa?)
2026-04-15 11:55 am

Completely random entry moment

A) Saw a familiar user handle on dreamwidth, looked through the journal and realized this user is not the same user as previous LJ handle.

B) Got paranoid about other people using my handle, because "lol, nut name" is not creative and also because I switch user names across different platforms where I hang out for a few months then skedaddle

C) Wondering if anyone else has this mistaken identity online thing or run up against common user handles/names/accounts and have the "wait, is this who I think it is" moments.

Meanwhile. Have started a fourth solo D&D campaign using D&D 5e rules. And a third non-D&D campaign with Faerûn books. Also finally finished editing work for dad. I'm very tired.

cashew: Nokoru looking drained with a steaming cup of tea and his fingers up in a victory sign (CCD // exhausted)
2026-04-04 07:05 pm

Checking in

Just realized I've been off... uh... doing stuff. Anyway, I had a rough month and a half or so, now I'm dealing with preparing to host along with a mild fever.

So. I'm probably not going to be around much, again.

Meanwhile, am getting way, way too into D&D for my own good. At least I haven't started buying minis! No, instead I'm just like...working on homebrewing. Which is like... I don't even know how to explain y'all. That's it. Peace out.

cashew: Sumomo acting like Sumomo (Chobits // Sumomo)
2026-02-17 09:16 am

Happy Year of the Horse!

Snake is behind us and Horse has arrived! May all your worries slither away and wishing you'll be healthy as a horse in this fortuitous new year!

Currently recovering from working for dad. ^_^;;

cashew: Immortal's Delight item from Honkai: Star Rail game (Star Rail // Boba)
2026-02-15 10:26 am
Entry tags:

Wushu, Kung-fu, Wuxia

Context: I was reading an article on tabletop RPG design philosophy regarding crunch (aka number crunching, a short hand for "complex rules" in the TTRPG space) when I ran across some examples being given and suddenly have to headdesk as I realized the person is missing the point in terms of the literary difference between all the "Chinese kung-fu movies." Ok, let me explain a little more.

In the section titled "Different Rules for the Same Fictional Activity can be Completely Different" (scroll down or use Ctrl+F to find the section), the article uses three different games to illustrate how martial arts is mechanically different in three different games. The three examples are:

  1. Rivers & Lakes, a game that focuses on using mechanics to generate tactical decisions during a fight that encourages learning the opponent's moves and devise a tactical move that leverages your strengths against an opponent's weakness.

  2. Wushu, a game that rewards players mechanical benefits to encourage narrating complex choreography of fight scenes by handing out more dice for each detail the player includes in their "attack".

  3. Hearts of Wulin, a narrative game that resolves fights in a single roll because it's more concerned with the narrative drama/consequence of the fight than the technical aspects of the fight itself.

Now, the article sums up this discussion with this:

Personally, I take a bit of issue with this (to me this combat system would be ideal for something like samurai fiction, westerns, gangster and crime fiction, etc. but is terrible for most forms of wuxia)... A Knight at the Opera

So my problems with this pointless aside is many. At the forefront, it speaks to a lack of understanding about Chinese martial arts movies. specifically a lack of nuanced understanding of the Wuxia genre. In fact, the three games listed as examples actually captures the three core engagements of the sub-genres of Chinese martial arts movies.

Allow me to get into the weeds a bit:

Chinese martial arts movies can be largely categorized into three sub-genre's:

  1. Wushu (武术): in this genre, the movie's main theme is to communicate, ostensibly, anti-war messages. For you see, one of the unifying philosophy in Chinese martial arts schools is to stop war by improving one's self-defense strength. The belief is that military/martial strength is in service of defense and only defense. Expect some lesson about "self improvement to ward off bullies" to show up at some point. And if they fail on the philosophical aspect, the movie at least hopes to educate the audience a little bit on the actual design philosophy of a school of martial art, such as how Taiji was invented.

  2. Kung-fu (功夫): this genre of movies is less concerned with the philosophy and more interested in showcasing awesome technical ability. Kung-fu (功夫) literally translates into "effort". In other words, the goal is to showcase the actor's ability to pull off stunts that took decades of training to perfect. This is the main type of "martial arts movies" that makes it into the West.

  3. Wuxia (武侠): movies in this genre are less interested in the martial arts itself and more interested in the heroism and the interpersonal/political drama. The martial arts is more of a framing device to focus on the character rather than any interest in the actual fighting. And the books that inspired these movies often handwave away the nitty gritty details of the actual martial arts stuff.

So this is my very long winded way of explaining no, actually choosing the narrative focused resolution system when mimicking Wuxia is actually very appropriate. The game Wushu is inaccurately named and should have been called Kung-fu (or Gong Fu if you want to be culturally sensitive). Finally, Rivers & Lakes is more of a "Wushu"-esque game because it intends to use actual martial arts philosophy in the game design.

Aaand... yeah. That's my rant over.

cashew: Minako's transformation pen (SailorMoon // pen is mightier)
2026-02-03 05:45 pm
Entry tags:

A how to guide to solo playthrough D&D 5e published adventures

I've had a long week, because I've been basically moving on high gear for the past 5 days and I'm like exhausted as woah. So some brainless chatter.

Why solo D&D?

Have you ever solo'd an MMO? Played solitaire board games? Played chess against yourself? Played any form of "multi-player" yourself?

There you go. If you enjoy a game, you wanna play it and you don't want to have to wait until you can wrangle 3-5 adults into setting up a schedule to play with you. Hence. Solo D&D.

OK, but why D&D?

Because it is the biggest TTRPG on the market. There's a lot of published adventures for D&D and once you figured out how to play D&D by yourself, you'll probably have a good idea of what kind of rules are fun for you versus what kind of rules you don't like. And you'll be comfortable running through any kind of system and hacking it into doing what you enjoy.

So, let's get to playing some solo D&D.

Step-by-step walkthrough of how to play a published adventure by yourself. )

cashew: Immortal's Delight item from Honkai: Star Rail game (Star Rail // Boba)
2026-01-20 05:16 pm

WTF is happening with the young'uns?

Apparently "becoming Chinese" is a meme/phase now?

My feelings are... "Huh?"

I mean, sure, whatever I guess. I'll just be over here enjoying my high speed rail and door-to-door grocery deliveries (with free delivery because my bank gave me a VIP membership) while y'all drink goji steeped hot water.

(Confession: I'm drinking goji steeped rose tea with dragon's eye daily because something something "good for skin and menstruation". So, y'know. I'm living the stereotype.)

Is this the promised Chinese century? Because it's a lot more banal than it was propagandized to be.

BTW, if anyone wants to visit China, I've just learned that there are 38 countries with Visa Free tourism for up to 30 days, and an additional 50-something countries that get Visa Free transit for up to 10 days. (I only know this because I'm preparing to host some friends who are planning to take advantage of the visa free travel.)


In other news, I had to replace my cabinet, because the bamboo material deformed under constant pressure from my PS3 sitting on it and now my muscles hate me. I don't even know how I pulled something, but I definitely pulled something.

cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)
2026-01-19 09:32 am

Hot Take: The problem with AI isn't actually AI

Ok, so I have my problems with AI, not because of major ethical concerns but because the damn thing doesn't deliver what I want. (I've once again dropped AI Dungeon because LLM cannot write a decently creative story even after I feed it explicit instructions on how the scene should go and what the characters should say, because all the AI does is reuse my own words back at me.) However, despite AI sucking and absolutely not delivering creativity (which is a personal problem I have with AI), the actual problem with AI is not with the AI technology itself.

The problem with AI is, pay attention now, CAPITALISM. So you know all that plagiarism and copyright stuff? Nobody gave a shit before CAPITALISM became the defacto economic system. I mean, remember how in pre-captialistic societies people snuck their own writings under the names of other people and were perfectly willing to not claim credit for their own labor? Stories were told, retold, remixed, rehashed, derived, and, yes, stolen, over and over and people didn't really care. Art was copied and reproduced and counterfeited as people tried to pass their own art off as someone else's.

Because, in this distant past, the economic system was not one in which an artist/writer had to consider their labor as something to be sold for money. No. They saw their labor as a creative outlet that needed to be expressed, not monetized. (And also because they had aristocratic patrons who fed and clothed them so they can focus on making art instead of learning a trade skill to make ends meet.)

It is the monetization of creative labor that causes AI to be a problem. It is the world, the economic system in which one has to sell labor to ensure survival, that turns creativity into a commodity, which causes AI automation to turn into "a problem". Just like the steam/combustion/electric engine obviated the need for carriage drivers, AI automation will take over and slowly replace a company's need to hire skilled drawers and writers of stuff to generate consumer products (be that illustration for animated movies or flavor text in a videogame).

And of course the discourse is constantly around the topic of "AI is stealing from these artists without compensation", as if the commodifying of art and artistic creativity is some kind universal constant, without anyone asking, "Hey, wait a minute. WHY IS ART COMMODITY?" Isn't art supposed to be expression of the self? (Plus, art pieces used to be collected by the aristocracy and bourgeois and had nothing to do with 99% of the population that were peasants who wouldn't have been able to enjoy the art because they were too busy tilling the fields. Just to be clear, I don't think feudalism is better.)

And the answer to why we've normalized the commodifying of art is because CAPITALISM. Because under a capitalistic society, labor must be sold to secure resources to stay alive. Because under capitalism, we live in a scarcity driven economy that incentivizes monopolizing labor to secure enough material goods to generate more stuff.

But guys. We currently live in a post-scarcity world. We make so much food that literally 60 million tons of food is thrown away every year in the US alone. Electronics are in such oversupply that planned obsolescence is a standard practice (Google it if you haven't heard of it by now). We can literally feed the entire world's population with the food we already grow without anyone having to work.

So. Why are we still selling our labor for money to exchange for food? Why do we still accept an economic system designed to stimulate production? When will we realize increased production does not guarantee distribution?

The problem with AI isn't its automation. The problem is the irrational system dictating the distribution of resources and the reliance on the selling of labor to gain a portion of the already overproduced resources to secure survival. We shouldn't be distributing material resources based on money. We can definitely just hand out food and housing for free at this point without production being impacted (because, again, automation is a thing now).

In a post-scarcity world, problem is a matter of getting stuff into the hands of people who need the stuff, not stimulating more production of stuff we already can't consume. Using money as the accounting method is outdated and unsuitable for the post-scarcity world we live in.

TL;DR - The problem isn't AI is stealing jobs. The problem is that for some reason selling labor is the economic system we're still using in a post-scarcity world when distribution is the problem we should be solving.

cashew: Minako's transformation pen (SailorMoon // pen is mightier)
2025-12-27 06:40 pm

Bitching about AI non-creative annoyance

I've been trying to get a satisfying result from AI and so far, it's been bleh. I mean, it's possible that I'm just expecting something that isn't possible with AI, or it's just that AI requires more programming to network together modules/agents/whatever the term is so that it can actually do what AI Dungeon is proposing it does.

Long story short, I'm trying to reproduce a TTRPG experience with AI, with AI running the story, world lore, NPC characters, party members, and me roleplaying an adventurer in a typical D&D setting. I'd thought leaning on D&D IP could maybe help the AI to be more creative about its responses, but I'm finding it difficult to generate meaningful progression.

For example, the context fed to the AI contains information that my character's spellbook (which is necessary for casting of spells) is inside a magical hand purse that is bigger on the inside than it looks on the outside. Yet, the AI insists on writing that the spellbook is retrieved from or put away into a satchel. Or in another example, a major bullet point in the context states that my character is an elf fostered and raised by humans, yet the AI insists on having characters in the story speak to my character as if she grew up in elven society. It's as if the concept of adoption by a different culture is completely foreign to the AI.

I often see people try to brush this off as "minor details" which is infuriating. I don't know if gamers are just terrible at understanding narrative or if AI has degraded people's understanding of how world building works. No, if a character is raised in a foreign culture that's a pretty fricking huge part of the characterization. I also can't figure out if "elf" is just has too much valence for the AI and anything else that come after is swamped out by all the training data on the "ethereal elf" trope that's all over fantasy or something. (Good luck trying to get the AI to associate elf with a Keebler elf, despite feeding it description after description. No, an elf must be graceful, WTF. Despite D&D wood elves being far more inspired by a brownie than a Tolkien-esque elf.)

And then there's the issue of AI not being able to create anything new. Tell AI to avoid A, B, C elements in the next section of the narrative and it will inevitably come up with nothing other than rephrasing and repeating A, B, and C elements. Tell it to pick an option between A or B and it will inevitably pick both.

At this point, I'm a bit annoyed at the company for releasing a product that over-promises and under-delivers. If I wanted to be in the driver's seat dictating the success and failure of every turn attempt and describing to the AI what is an in-character response and also managing the pacing of a scene while keeping track of world lore and overall plot progression, then I'll go write a story or play solo TTRPG.

cashew: Nokoru looking drained with a steaming cup of tea and his fingers up in a victory sign (CCD // exhausted)
2025-12-07 09:51 pm

All my fandoms have been a huge letdown

So, was out of town visiting a friend for two weeks. Haven't been able to check in with DW due to only having a phone and trying to type on phone browser is...less than ideal. Over the course of the two weeks, ended up binging on the third season of 《唐诡》(aka Strange Tales of Tang Dynasty), a semi-fantastical mystery drama set in, you guessed it, the Tang Dynasty.

Firstly, I genuinely enjoyed Season 1. Is it something I'd recommend? Eh... only in the context of current period dramas are shit and this one is semi-passable and uses decent grammar that doesn't feel "too modern" all the time. The mysteries are somewhat entertaining and despite the semi-fantastical setting (there is a heavy reliance on "weirdness" that isn't always explainable), the show definitively states ghosts are not real, which is kind of important in a good mystery. But also animals don't work like that, but whatever, I've given up hope when it comes to accurate portrayal of animal behavior in fiction. 😓

Secondly, despite my enjoyment, the show is not without problems and there are very, very many cringe moments. Yet, because it's directed at a domestic audience and unapologetically Chinese, I just keep giving the show a pass for the cringe. Like, is it xenophobic against foreigners? Yes. On the other hand, given the last 150 years of Chinese history...it's also kind of understandable why the xenophobia exists.

Thirdly, the latter seasons get worse and worse. Second season was mildly enjoyable if featuring way too many cryptids. Third season, which I just finished binging these past weeks while out of town, was... well, it's kind of straight up bad. None of the set up were paid off in a satisfactory manner, the main characters got sidelined for one-shot characters, plus the mysteries leaned way too hard on the horror aesthetic and just didn't have any real mystery pacing. The final arc was so deeply disappointing I'm still trying to find the words to properly describe how much it fails at being a mystery.

And yet.

Despite everything, despite all the crap, I suspect I'm going to end up watching season 4 and 5 (which have already been announced). I mildly hate myself for it. This is clearly my new fandom, but I'm so resentful, because it started off strong enough that I had hopes it will improve. Instead, what I got was an increasingly terrible series that simply cannot sustain the expectation of success.

This is possibly why I've been diving into D&D. Because despite my general dislike for D&D settings and annoyance with a lot of the game mechanics, at least I can take as little or as much as I want from the source material and simply do my own thing with it. And honestly, I just never expected solo D&D to take so very long. But also, because I needed a change of pace because working on my own game has been feeling a bit like running in a hamster wheel.

Sometimes I question my decision making.

cashew: Minako's transformation pen (SailorMoon // pen is mightier)
2025-11-22 12:20 pm
Entry tags:

(no subject)

So, I've been doing some solo D&D (maybe I'll have the energy to write up on the hobby at some point), but anyway, point is, I have issues with the Wizard.

The biggest problem balancing D&D wizard is the fact that, in this game, every other spell casting class faces significant spell casting limitations.

Before I go through each class, a quick primer on how spell casting works in D&D:

Vancian Magic )

So, let's run through the list of full spell casters (aka the classes that can cast level 9 spells) and see how they stack up:

Read more... )


So, we've identified the wizard's problem. It's got the power of a sorcerer, the selection variety of a bard, the flexibility of a druid, and the ... OK, see, I'd say that a wizard and a cleric fulfills two very different niches until you realize WISH exists. See, the thing about WISH is that it is effectively a spell that replicates any spell (even 9th level spells if you are willing to take the stress).

And that's only getting into the core wizard without touching on all the subclass bonuses that comes along.

It really becomes a case of why play anything else other than wizard when everyone else is effectively a down grade of wizard? (Again, with maaaaaaaybe an argument made for cleric due to wizards having to resort to necromancy when it comes to restoring the team in early levels, but that poofs away in late game when there are many, many other ways negate damage.)

And all you really need to do is see this optimization video to realize oh, akshually, fuck playing anything not a wizard.

Yes, yes, there is the basic fantasy of "but I just wanna swing a big sword", but beyond the narrative reason, game mechanics doesn't really offer a compelling reason to try something else out.

So. Here's my very simple proposed fix:

Just. Limit. The. Wizard. More. )

cashew: picture of delivery cat from Another Eden dressed in pumpking costume (Another Eden // Pumpkin Cat)
2025-11-01 11:55 am

Alive...but eh...

Recently have been sucked back into fighting AI logic on AIDungeon.

Honestly, I'm not even sure why I'm doing it, because most of the time it's me trying to figure out how I can get the AI to spit out text that makes narrative sense. AI seems to be favoring really stupid descriptions, like "You pick up the notebook with practiced ease." Yes, yes AI, picking up a notebook is fucking easy. Stop.

Anyway.

At least I figured out how to stop the AI from trying to sexually assault the player character. Don't let conversation continue for longer than two turns. Apparently, AI thinks talking about anything beyond "Good day, sir" is sexual interest.

Which isn't as far away from how real men act as one would like, sadly enough.

Also, never, ever, ever write a character cares about another character anywhere in the prompt, because apparently AI only understand care in the framework of sex.

(I know, I know, AI doesn't actually understand shit. It's because of the proximity of those words in the written data that AI gets trained on causing the word "care" and smut get linked together constantly in the algorithm.)

Also, anyone who argues that AI makes them a better writer is lying. I can feel my writing skills deteriorating as I battle the AI to use sentence structures beyond "verb with practiced ease" or "verb with practiced precision". All it tells me is the descriptor "practiced" is used way, way too often in genre fiction. Ugh.

Anyhoo.

Oh, yeah, and I also continue moonlighting as Dad's zero-draft editor. 😑

cashew: Nokoru looking drained with a steaming cup of tea and his fingers up in a victory sign (CCD // exhausted)
2025-09-30 03:13 pm

Game design thoughts

(Am sick, so brain rambling.)

D&D and TTRPG design thoughts

Read more... )


Honkai Star Rail - quick thoughts

And speaking of lore... Well, what can I say? It's been a while since I've dipped into HSR but what I've read has not filled me with much enthusiasm. Such is the unfortunate fate for those of us who have a tendency to prefer side characters. It's really a bit dispiriting to see HSR drop the opportunity to push more Chinese-cultural framing into their storytelling. If you can't rely on a Chinese company to incorporate Chinese themes, then...well.

And I'm also a bit annoyed at the Wuxia/Xianxia genre becoming the international "representation" of Chinese culture. Mostly because for me, I always found the political imperial dramas (such as the Three Kingdoms/Water Margins in the classics and 《汉武帝》/《唐太宗李世民》 for the more modern representatives) to be more defining of Chinese media. And I don't mean that it has to be a period piece, but political maneuvering and machinations always makes its way into most Chinese stories, regardless of whether the story is modern or a period piece or futuristic science fiction.

So I was really hoping to see more political machinations, deal making, treaty negotiation (but y'know, on a stellar level given HSR's sci-fi setting), yet we keep getting the same old same old "adventurers on a journey and beat up baddies" type of story. And the abandonment of the traditional aesthetic for the bog-standard "Western" aesthetic when it comes to basically well...everything.

Anyway, am disappointed in HSR. Not sure what else to really say at this point.

cashew: dude with sunglasses looking confused (Misc // Haa?)
2025-09-10 09:04 am
Entry tags:

Mild d&d bitching

Ok, I know this like matters to exactly zero people, but I just have to say that after reading a lot of how people interpret words on forums, my conclusion is that while Druidcraft is still slightly weaker utility-wise compared to the other two RP cantrips (Prestidigitation and Thaumaturgy) , it is also being even more shafted by people who can't read.

One of Druidcraft's biggest advantages over Prestidigitation is that it is written with subtle spell casting. Unlike Prestidigitation, which is labeled with a default verbal component (which in D&D rules lawyering means audible chanting), the first sentence of Druidcraft's description is "Whispering to the spirits of nature". Combine that with 30ft range (instead of the 10ft range of Prestidigitation), that means Druidcraft's Sensory Effect can be cast from distance in secret without the target realizing the effect came from a spell.

In other words, while a Druid can make the woods whisper terrible things into your ear without you being able to figure it out, a Wizard has to be basically within reach to try those things. Therefore, in terms of pulling off tricks like "create a stinky smell to distract the guards" can be pulled off with Druidcraft, but will require a lot more set up using Prestidigitation.

Still doesn't make up for the fact that Bloom and Weather Sensor sub-effects have low RP and utility value compared to Clean or Soil and Minor Creation and Minor Sensation. Again, Prestidigitation getting six effects compared to Druidcraft's four makes Prestidigitation the better RP cantrip. But Druidcraft really could be significantly better if the D&D crowd remembered Druidcraft's built-in subtle spell casting.

I maintain that Druidcraft's Weather Sensor should be changed into generating a localized (aka one square or 5x5x5ft sized) harmless weather effect, like tiny rain cloud that waters the plant or a tiny sun to function as a hand warmer, etc. And Bloom needs to do more to plants than just make a bud open. If making shelter with a cantrip is considered too useful, then at the very least it needs to be able to boost plant vitality, like revive a (non-magical) dead tree temporarily (an hour seems reasonable) or make ivy crawl up a wall and cover a window (then withering away after an hour). Personally I think using Druidcraft to make plants grow in a 5x5x5ft plot to create difficult terrain really isn't overpowered given Mold Earth (a cantrip) can do the same just about everywhere (without needing plants available).

And for all the people worried about Plant Growth being outshine, given that Plant Growth has no time limit and is permanent, I'd say uh...no.