Date: 2016-06-22 14:04 (UTC)
cashew: Sumomo acting like Sumomo (Default)
From: [personal profile] cashew
PaD: You need the specific dungeon with the specific monster. Like if you take in Frejyr into a dungeon where Frejya is a boss, then she'll have special dialogue with him. Similarly, if you take Cauchemar into Astaroth's dungeon, he'll freak out about fighting his mistress. Also, I'm pretty sure the monster has to be in lead position to trigger the dialogues.

I only know this because my housemate can read Japanese and was browsing Japanese PaD sites for hints and tier rankings. That's how she found out there's apparently special dialogue if you take in specific monsters. Also, there's an actual storyline involving the REM monsters that's posted on the Japanese release site. So...yeah. Those REM monsters are fighting dragons and there's some soul-sucking thing going on. With brothers that are trying to avenge somethingsomething. Basically, there is an actual plot to PaD. o.O

Faolain: Okay, fair enough, but she dies anyway and that's really stupid. So...yeah.

Eir: There's no real reason why she had to die. The only "predictable"-ness to her death is that the story is cheap and needed to fridge someone. It's stupid.

PS: I'm sure once I start playing it repeatedly on multiple characters, I'll start tuning it out too. I'm just pointing out that I don't like where the story is being taken and quite frankly, I wish they would stop trying to shove story down our throats since they suck so bad at it. I mean, I already thought GW1 story was pretty bad, but it's freaking classic literature compared to the really shitty story that GW2 has been pushing. I really think the Sylvari thing was a big misstep and they could've done a much better job if they stuck to the GW1 races instead. Why not make the centaur playable rather than making up a whole new race? (Yeah, yeah, spilled milk at this point. But it just doesn't make any sense!)

I actually got maxed pact commander, so the autoloot was very nice. Of course, it hasn't escaped my notice that this ability should have been a QoL UI change that involved a ticky box, not an exp grind. And that's what makes me so bitter. The release is trying to sell basic QoL changes into content, which it really isn't. I don't know why they couldn't just boost in-city speed across the board for everyone or allow autoloot to be a thing that you check in the control panel. If they made pact commander unlock things like new NPC dialogue or waypoints or even gave extra boon duration, then sure, makes sense to grind for it. But no, instead, we get things that should've been a UI change instead. (I mean, I know there's the new karma vendors, but there should've been a whole new shitload of karma vendors, like at least four or five per map.) -- Also, so bitter there's no decrease to waypoint cost. You'd think as pact commander, you can get some sort of usage discount. Not reduce it to zero, and I think keeping the base waypoint cost of 1s is important, but maybe reduce the cost for longer teleports, so that it's like half usual distance cost.

Well, I guess I'm gonna try for the exalted backpiece, if only because, hey, much easier to obtain ascended backpiece. The legendary back looks so ugly, it kind of hurts.

What bugs me most is that just by playing this game, I'm helping to support the game that I wish was different. It annoys me to know that I'm helping to provide content on this MMO that's so very, very disrespectful to its player base by telling a shitty story and never bothering to balance anything. (And so bitter that the scrapper class mechanic still doesn't work in PvE.)
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