Tuesday, March 30th, 2021

cashew: Sakura looking visibly upset (CCS:CC // Waaaah!)

So, I've been playing Tales of Wind and so far the game has been very friendly for new players. There's plenty of resources to get the new character off the ground, and the game implements a server level cap, so the power levelers don't get ahead of you by too much. The level cap increases every few days to make sure that everyone progresses at more or less the same pace. I'm not sure why the game does this, but it does. So if you don't want to hit the level cap too early, then start a character on an older server.

Oh, and don't worry, there's like 165 servers at the time of writing and I imagine they'll keep creating more over time. I'm not sure why they want to create such a system, but there you have it.

However, as I mentioned before, the tutorials for Tales of Wind have been completely incomprehensible. So, I'll break it down here:

How the game works )


Anyway, that's the basic stuff during the early stages. Obviously, things get way, way more complicated later on, and as a mobile MMO, it's betting that you'll want to pay to ease some of the advancement complexities. However, there's still plenty of progression to be had by free players, so why not give it a whirl?

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