Vibes and the importance thereof
Thursday, May 7th, 2026 11:29So, in my solo D&D adventures experiment, I've thoroughly experienced how the vibes of a campaign, more than system, can throw off whether a game is enjoyable. This also further cemented my belief that truly, system doesn't matter. Not really. A TTRPG system is merely a game engine, a collection of procedural rules on the matter of settling disputes that occur in the game world.
The real game is the vibe at the table and that's determined by the adventure module, not core rules set. And having run multiple different adventure modules in the D&D 5e collection, I've come to the conclusion that I hate Westerns. I absolutely loathe the frontier setting and I hate playing in a tiny village with a singular sheriff. Give me a megacity, or an absurd fairy realm, or even a survival horror story of crawling in the subterranean catacombs. Anything but the "Wild Wild West" aesthetic.
In other words: give me the political messiness of civilization or pristine brutal wilderness. None of this middling BS. Pick a side, you cowards!
In health news, apparently I got too excited too early, as immediately after crowing about feeling like a normal human being, I came down with some terrible infection that had me dripping phlegm for days, sweating feverishly and cramping. I'm tentatively recovering from weather that was, though I still can't breathe properly through my nose.


